Horse (Stallion)
Species: Horse. Breed/Type: Stallion. Class: Animal (Mammal). Align: Basic Instinct Creature. Gender: 01-50: Female, 51-00: Male.
Level: 1-D12. Damage-Points: 1-D8 x level.
Number encountered: 4-D6.
Experience-Points: 5 x level.
Characteristics:
Awareness: Hearing: 25, Sense of Smell: 25, Sixth Sense: 0, Taste: 24, Touch: 18, Vision: 26,
Charisma -: Appearance: See: "Description". Speech: 2, Constitution: 28, Coordination: 24, Dexterity: 24, Intelligence: 2, Mental-Strength: 18, Strength: 39, Wisdom: 2.
Movement:
Flying: Can't. Grounded: 21. Swimming: 7.
Luck: 20.
Oxygen-Points: 54.
Blood-Points: 84.
Attacks:
Kick ----------- : 2
Damage ------ : 1-D6 (+ 1-D6 per 2 levels advanced).
Range -------- : 1 space (5').
Attack type - : Blunt.
Special ------- : None.
Defense: 24. Offense: 24.
Treasure: %Roll needed to have money and treasure:
None.
Description:
Annihilation Strike?: No. Sudden Death Strike?: No.
Description: Eye color: Brown. Eye shape: Medium-sized and oval. Height: 6' 0". Length: 10'-0". Posture: Quadruped. Fur color: Brown. Fur texture: Course. Weight: 800 Lbs.
This creature appears as common wild horse, which is encountered within various regions.
Dislikes ----- : Dogs and snakes. This creature is easily spooked.
Disposition - : Non-domesticated ponies roam fertile lands, grazing on the vegetation. They are easily trained, and make for good work animals.
Fears -------- : Fire. This creature will flee in a panic from flames unless blindfolded. Even if blindfolded, this creature will flee in panic if burned. The Common Pony will run from an encounter unless a successful avoidance-roll vs. "Fear" is rolled. It's master can make an avoidance-roll vs. "Control Steed" if mounted or holding the reins. Forest-Knights and Druids do not have to be in physical contact with this creature to succeed at this avoidance-roll.
Habitat ------ : Grasslands and other regions.
Immunities - : None.
Life-span --- : 30 years.
Likes -------- : Food.
Needs ------- : Basic necessities of life (food, water shelter, etc.).
Note --------- : None.
Special Abilities:
Water Sense: This creature can sense good drinking water on a roll of 10+
Special Defenses:
None.
Special Offenses:
None.
Susceptibilities and Weaknesses: Fire makes them panic (avoid vs. "Fear" or flee). If blindfolded, this creature will not panic and flee unless actually burned.
Weapon Susceptibilities: Rank-0 non-magical weapon to harm.